Horizon
rule_thermals.hpp
1 #pragma once
2 #include "common/common.hpp"
3 #include "rules/rule.hpp"
4 #include "rules/rule_match.hpp"
5 #include "rules/rule_match_component.hpp"
6 #include "board/plane.hpp"
7 #include <set>
8 
9 namespace horizon {
10 class RuleThermals : public Rule {
11 public:
12  static const auto id = RuleID::THERMALS;
13  RuleID get_id() const override
14  {
15  return id;
16  }
17 
18  RuleThermals(const UUID &uu);
19  RuleThermals(const UUID &uu, const json &j);
20  json serialize() const override;
21 
22  std::string get_brief(const class Block *block = nullptr, class IPool *pool = nullptr) const override;
23  bool can_export() const override;
24 
25  bool matches(const class BoardPackage &pkg, const class Pad &pad, int layer) const;
26 
27  RuleMatch match;
28  RuleMatchComponent match_component;
29  int layer = 10000;
30 
31  enum class PadMode { ALL, PADS };
32  PadMode pad_mode = PadMode::ALL;
33  std::set<UUID> pads;
34 
35  ThermalSettings thermal_settings;
36 };
37 } // namespace horizon
A block is one level of hierarchy in the netlist.
Definition: block.hpp:29
Definition: board_package.hpp:13
Definition: ipool.hpp:14
Definition: pad.hpp:12
Definition: rule_match_component.hpp:9
Definition: rule_match.hpp:9
Definition: rule_thermals.hpp:10
Definition: rule.hpp:57
Definition: plane.hpp:9
This class encapsulates a UUID and allows it to be uses as a value type.
Definition: uuid.hpp:16
a class to store JSON values
Definition: json.hpp:177